тЖР Movement
ЁЯПГ Skill Track

Footwork Flow

Improve balance, quick changes, and rhythm using safe home drills.

Starter4 weeks3 capabilities
Choose age group

Goals that grow with the learner.

The capability stays the same; the challenge becomes more independent and realistic.

Capabilities

What IтАЩm learning to do.

These goals come from the curriculum API for the selected age band.

Capability 1

Safety & Warm-up

Ages 9тАУ12

тАЬI prepare my body and space for safe movement.тАЭ

My goalChoose a warm-up that fits the activity.
Start a mission in this skill to begin building this capability.
Capability 2

Balance & Coordination

Ages 9тАУ12

тАЬI control my body through changing movement.тАЭ

My goalCombine footwork, object control, and reaction cues.
Start a mission in this skill to begin building this capability.
Capability 3

Sport Technique & Agility

Ages 9тАУ12

тАЬI practice technique and adapt it in play.тАЭ

My goalApply technique in a simple game and self-correct.
Start a mission in this skill to begin building this capability.
Capability mastery

XP celebrates activity. Mastery shows what I can do.

These six levels are shared across every Skill Universe.

DiscoverTryPracticeApplyCreateDemonstrate
What do the mastery levels mean?
  • Discover тАФ I'm learning what this means.
  • Try тАФ I'm trying it with help.
  • Practice тАФ I can do parts of it myself.
  • Apply тАФ I can use it in a new situation.
  • Create тАФ I can use it to build or solve something.
  • Demonstrate тАФ I can do it independently and explain it.